About
I am a software developer, currently working in the Chrome team at Google.
This is my personal blog.
I work on GPU language standards, compilers, and related tooling:
- I am an editor for the WebGPU Shading Language (WGSL)
- I was chair of the SPIR Working Group at Khronos, working on the SPIR-V intermediate language for GPUs.
- Some of my team’s current and past projects include:
- Tint: A WGSL compiler used by Chrome’s implementation of WebGPU.
- SPIRV-Tools: Low level SPIR-V utilities including an assembler, disassembler, parser, validator, and optimizer. We maintain this on behalf of the Khronos Group.
- The SPIR-V backend for DXC, Microsoft’s HLSL compiler.
- Clspv: A prototype OpenCL C to Vulkan SPIR-V compiler.
- Amber: A text-based shader test framework.
- Shaderc: A wrapper around Glslang, a compiler for GLSL to SPIR-V.
- Effcee: A C++ library for stateful pattern matching of strings, inspired by LLVM’s FileCheck command. Use it fast in-process testing such as in googletest. It is used to test DXC and SPIRV-Tools.
Previously I worked at Altera, on FPGA CAD, including the first conformant OpenCL implementation for FPGAs.
In 1999 I completed a PhD in Computer Science at the University of Toronto, under the supervision of Prof. Derek Corneil. The thesis is Efficient Cluster Compensation for Lin-Kernighan Heuristics, PDF
You can find me at:
- GitHub: github.com/dneto0
- Mastodon: @dneto@mastodon.gamedev.place
- Bluesky: @dneto.dev